Power: Hero
Alignment: CN
Orphaned at a yound age, and forced to live a feral existence for several years, Andromachus has lost much knowledge of his early life. He believes he was born sometime in 1282, under the sign of the Rams. He is certainly of Pyrrhae stock; his father, Akyranos, the lord of the Lyncestai, claimed lineage from Leonnatus the Sunderer, who marched with Kraetis, thousands of years ago.

He remembers this much: the hardships that had been caused by the Great War had forced the Lyncestai and many other tribes of the Pyrrhae to migrate in force throughout the heartlands of the Parthan Citadels in search for resources and patrons. During that time, the Primus of Kaurus, Sevellius, made a pact with Andromachus’ father, promising gold and land-rights in exchange for the Lyncestai to fight alongside his armies against desert giants from Vas-Meknor. Sevellius betrayed the Lyncestai, though. When they finally trapped the desert host within a cliff-sided valley, he ordered his soldiers to retreat during the climax of the battle. Using powerful pilfered magics, he collapsed the cliffs surrounding the battlefield on Pyrrhan and giant alike. Andromachus had followed his tribe's warriors on the sly, and witnessed this horror. He raced back to his peoples' camp on foot, but he was too late. Sevellius had killed what few warriors had been left behind, and taken the women and children to be sold as slaves.

Andromachus was but eight summers old at the time. He was just a boy, but like every other Pyrrhan youth he had been taught skills needed to survive: to trap small animals, skin, and cook them; to fashion a sling or a simple spear; to make a fire; to build a shelter. He knew that other tribes of his people would feel little sympathy for his plight, and he didn't trust the Citadel-dwelling Parthans. As a result, he became an increasingly feral youth. The rugged hills and plains of Parthus sharpened his instincts, and made his form both strong and swift. As the seasons passed, he became more daring: he looked beyond the beasts of the wilderness and began rustling cattle and horses from nearby farms to survive. Eventually, the local Parthans decided they had had enough of this wild youth. The men of a herding household set out after him, but returned bitter and empty-handed - one of them slain by the boy's spear, another with his leg broken by one of his traps. Now, Andromachus was infamous.

The boy was not murderous or driven by malice, though. He never trusted anyone enough to bring them back to his lair, but his loneliness was such that he would engage travellers for news or stories. And on his thirteenth winter, he saved Hersione, the daughter of the Archon of those lands, from the clutches of marauding Barukar.

Now, Dekton - the Archon - had long been incensed by the outrages caused by the boy, and had a standing bounty on his head. Hersione's tale softened his stance a bit, though - enough that he sought a priest of of Salix to ensure that he did right by his people and the boy to whom he was in debt. The priest consulted the signs and revealed to Dekton that he was in the boy's debt twice over: for the rescue of his daughter, and for the injustice his Primus had done to the boy. Was the number of cows or horses stolen by the boy greater than the number of his blood-relatives that Kaurus had seen slain, the priest asked? Moved by this revelation, Dekton sought out Andromachus and invited him to join his household and be raised as his ward.

Andromachus spent four years under the Archon’s roof. He learned much: to read and write; to fight properly with spear, sword, and shield; advanced mathematics, the history of Parthus; philosophy; and more. His fiery spirit and indomitable character would not be quashed, though. Only with great difficulty did he accept any authority over his person. All too often, he fought against the Archon’s men rather than accept even mild discipline. Much of this aggression stemmed by the hate he nursed for the wrong done to his people by the Parthans. Hersione was his only true friend, and as they grew closer together so did their feelings for one another. The two were eventually discovered one night lying with one another in the villa’s stables, and Dekton’s wrath was great. Violence was inevitable, and Hersione convinced Andromachus to flee. He was almost seventeen.

In the past year, Andromachus made his way across the length and breadth of southern Verosia as a sell-sword. Many were his patrons, varied were his adventures, and the only constant was his reputation for success. He guarded travelling merchants from Pyrrhan bandits much like his own lost people, raided rival merchants within Kamora, explored Duervan ruins, and served as a marine aboard a trading galley sailing from Aerlus to the isles of Gand. Once, he even designed fortifications for an Archon on the frontier between Sartha and Keir.

Andromachus never settled down, though, and never grew close to another since leaving Hersione behind. He occasionally led other mercenaries, but never trusted in having more than a dozen or so such men. He routinely hired or fired his sell-swords, rarely keeping any of them around for more than a moon at a time. He wouldn't admit or even acknowledge it, but the boy who had lost his tribe and family years ago would not easily risk such bonds and friendships again.

Height: 5'10"
Weight: 170lbs

Close to six feet in height, Andromachus is broad of shoulder and muscular, but lean, like a wrestler or a gymnast. He is bronze-skinned, has light-brown hair, and his dark green eyes reveal both cunning and defiance. Andromachus keeps his hair long, in traditional Pyrrhan braids; a young man, he chooses to stay closely-shaved. He is handsome in form, but his countenance is cold and dour.

Draped over Andromachus’ shoulders is a half-cloak made from a dragonne’s brass scale-covered hide. He wears a masterfully forged breastplate with an elaborate gorget, pauldrons, and pteruges. The gorget features a bronze gorgon’s face, and the shoulder guards are embossed with coiling snakes of silver. His leggings are made of tight leather and are tucked under a short, white cotton kilt edged with a “Greek key” design. Andromachus walks without sandals unless the weather dictates otherwise.

Hanging from a shoulder-hung baldric is an elegant, one-handed longsword. Slung behind his back is a bronze-faced heavy steel shield with a small metal mirror built into its interior, and an empty quiver made of fine leather engraved with fine knot-work and arcane glyphs. He favors the spear the most, however, and typically walks a masterwork one in hand.

Andromachus is a proud, impetuous, and defiant young man. He is loath to bend knee before any laws and customs he perceives as pointless. His life has been largely defined by violence and a martial upbringing, and thus he has little patience for the meek. As he has been the victim of treachery, made an orphan, and exiled by his adopted family, he can be quite mercurial in his dealings with others. On the other hand, he respects strength and resolve, and to those individuals that display such traits he can be a true friend.

Andromachus lost his family at a very young age, and thus can’t be said to be properly Pyrrhan. On the other hand, though, his adopted family and everyone else he’s dealt with have held the “stigma” of his background against him. This has led the young man to emulate his people despite spending little time with him. In a way, Andromachus is thus more Pyrrhan than the Pyrrhae themselves - for better or for worse.

Thick Skinned (Ex): Andromachus' skin affords damage reduction 3/–. This does not stack with damage reduction granted by magic items or nonpermanent magical effects, but it does stack with any damage reduction granted by permanent magical effects, class features, the Damage Reduction feat, and this ability itself. The damage reduction improves by 3 points every five levels thereafter (6/- at 6th, 9/- at 11th, 12/- at 17th).


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