duneimen:_history

Over ten thousand years ago, the Duneimen race first appeared on the World of Naeja. Little is known about this early people. They did not record their history, and in those early years the Duervar kept little note of them. What is known is this…

Man-kind began in a fertile lowland plains south of what is now Kamora. At that time, the Kamoran river flowed from the heart of Vas-Meknor, and much further south into what is now ocean. The land in this flood plain was rich and tropical, with a plethora of food and wildlife. The Duneimen lived a simple aggrarian lifestyle, and only made weapons to hunt.

This was before the time of Kionanthus, and so there are no records of the names of Kings or rulers, if there were such. The Duervar refer to the Duneimen as primitive animal worshipers who knew little of crafting, save for simple wood, hide, and some clay and stone.

Civilization developed slowly as the Gods began to appear to them generation after generation, teaching them how to farm the land, make tools, and even master water and fire. Man eventually began to worship these gods of nature, moving from a totemic and shamanistic form of religion to what is now called Druidism. The Druids built alters of stone and etched runes on obilisks, which recorded the first history of the people. Most of these have long since been lost, though a few still remain today.

Over seven hundred years passed and the Duneimen eventually mastered the working of stone. This led to the formation of their first great civilization, called Imaru. Monuments and altars were built to the Gods and the first great temples of stone were constructed. No longer did men just worship nature gods, but they began to pray to and worship other, more dangerous, gods.

At first, mankind lived in relative peace. The Druids, were given the power to choose from the great many tribes one line of rulers to rule over all. This first monarch was named Patrius, who became King of Imaru. When he grew old, and knew that soon he would die, he chose his eldest son to succeed him. So it was that Araan became King of Imaru, and in time he too passed his crown on to his eldest son, Callin. Thus it was that for twelve generations the eldest sons of the Line of Patrius ruled the one and only human realm. But then Kalrik and Torik, those gods born of war, brought their gifts to men.

Over seven hundred years after the founding of Imaru, Kalin, the 12th King of the Line of Patrius, was very old and had only one child, a daughter, Calla. It would have broken tradition to pass the crown to her and, though the druids told him it was Naeja’s will, he feared his daughter did not have the wisdom to rule. So it was that he decreed that whomever she married would become king and he called for suitors to come to his palace. From the many tribes, over two-dozen suitors came. King Kalin tested their strength, stamina, agility and intellect. Of those who had come he brought only six before his daughter.

The King had given his daughter the right to choose only one of these six men to be her husband and King. Kalin did not know, though, that she was very angry with him over his decree and when she learned that she could set the measure by which her spouse would be chosen she began plotting with the Druids a way to remain unmarried until her father passed. So it was that she already had planned a horrible task for each suitor. When she met her champions she commended their strength and stamina, she complimented them on their agility and Intellect, but then she challenged their courage and conviction. She told them each their task, and said that only those who passed her tests could continue wooing her. Five accepted the challenge and set out. Their trials and tribulations are told in various stories from various cultures, but the most complete is that found upon the Tablet of Urunokep, priest of Horaptuh, in the ruins of Kal-Kamora.

Of the six suitors, five set out on their quests. One, though, Prince Ka’tuf, refused the Princess’s task. He claimed it was foolishness to risk ones life to be wed to a woman he didn’t even know. So, the others laughed at him, and he stayed behind and woed the princess.

Four out of the five who had left returned victorious and Princess Calla had two more tasks remaining for them. Two were sent beyond the east and over the sea to the distant land of Lojar. They were never seen again.

The other two, brothers, were sent to the mountains north of their coastal lands to take a token of dwarven mithril from the treasure of a beast called a Dragon. Parnus lived and escaped with the tropy, but it had meant murdering his own brother. When Parnus returned to claim her as his bride, he found that she had fallen in love with Prince Ka'tuf and had been given to him in marraige.

Parnus was enraged, but he was no Prince. He could think of no way to change the King’s mind. Hatred and avarice filled his heart and he set out to speak with the Eldest Fathers of all the tribes. When they learned that their own sons had lost their lives in vain following the fool commands of a woman who, by the admission of her own father, was not even fit to be queen, they became enraged. They then began to forge weapons, and build an army, to invade the palacial center of Imaru. The tribes fell upon the King and his land, and with spear and battle-axe the first war of the Duneimen began. Eventually King Kalin was put to death. Ka'tuf and Calla escaped, fleeing northward. Imaru was burned and left in ruins.

The tribes returned to their own lands, now disparate and distrustful of one another. With the blood of their kin on their hands they had set a precedent for war and death that could never be overcome.

THE FIRST KINGDOMS OF MAN
After the fall of Imaru, the first great realm of man, the human race spread over the world. Eventually they did not know their own brethren when they again met them, and this often led to war. Many civilizations tried to rise to power, but they too fell. With their ruin, many realms were forgotten, and so too were the gods they once worshipped. The Northern Kingdoms, those that had joined with the Duervar to battle the Orcs, had been mostly decimated by the long war. To the south, though, one kingdom arose from the shifting sands, unchallenged by orcs, they came to dominate the other races of man around them and grew into the greatest civilization since the Duervan Empire. This realm was Kal-Kamora.

THE KAMORAN PANTHEON
When his mother did not arise from the depths of the sea Ahamad dove in after her. He found Arokie and the chariot and so they fought long and hard. . The fangs of the serpent queen sunk deep into Ahamad’s brazened body, and flooded his veins with its divine venom. The sun god, though, would not be so easily defeated, and despite the venom’s power he fought on. He accepted her bite in his left arm, and using his great Khopesh he split her belly open. From her womb poured forth thousands of great serpents that dispersed into the sea. While she writhed in agony, he quickly retrieved the great Chariot and burst from the ocean. Ahamad mounted the chariot, but saw then that the Orb had been extinguished. He drove his horses hard into the desert, to the place where his mother had fallen. There he found the blackened earth where she had fallen. He knelt upon the burnt ground and looking up into the west he saw another brilliant light rising into the sky far in the distance. It was the phoenix. He knew then that his mother was dead and her immortal spirit was rising to Anaruman.

The spirit of the goddess Amal passed on to the Gardens of Imaru, but the soul of the goddess was too great to traverse to the land of the dead. Instead it became the great Phoenix, who could never truly be killed. If it died it would only rise again from its own ashes. It traversed the world burning fields and causing great havoc, but as it was the soul of their greatest goddess the people revered it.

Ishobel then appeared and demanded the chariot for her ride in the underworld. He had to obey the laws of Anuk and so she took the Chariot and drove it beneath the western horizon.
Ahamad collapsed into the sands, the venom finally draining his strength. He laid there, in the darkness, the blood of Morda forming a great river passing before him. A people then came upon him, a mortal race who were tall, dark and handsome. They lifted him and took him to a temple. There he saw statues of Isati, and even shrines to himself and his sister Ishobel. They were worshipers, though before now he had never considered these mortal people. There they tended his injuries and through ancient knowledge of medicines and by channeling the divine power of Isati they drew the venom from him and cured his wounds. When he was healed, he thanked these people and told them that from then on they would be a blessed people, and he would look after them always.

Then Ishobel appeared on the Eastern horizon, but she did not cross the border and so he took the Chariot again. But, the Orb was extinguished and so he prayed to Anuk to reignite the Orb, and so it was that the flame returned, bearing light and life to the world once again. He drove it again into the sky, returning once again to his first great duty. He did not, though, forget about the people who had healed him. Thus it was that Ahamad now took supreme reign over the sky and sun and became known as Ahad-Amal.

It was in this time that Isati came to Ahad-Amal and bore him three children: Horaptuh, Sata, and Salix.

Ahad-Amal sent his children to the people who had saved him, to grant them knowledge previously reserved for the gods.

Horaptuh is a tall and noble man fascinated with knowledge, philosophy and magic who would seek the most intelligent of the mortals to mentor. Sata is a great warrior who would seek to bring order to the mortal armies and raise individuals to the positions of unquestioned rulers. Salix is a young and beautiful woman who would seek to bring wisdom to the rulers of men and teach them the law of truth.

Thus these gods came to reside amongst those people who wandered the rim of the desert of Vas-Meknor, where Amal had perished, and lived along the shores of the River Kamor, that flowed through the desert’s heart and was said to be the blood of Morda from where Amal had wounded him. These were the Kamorans. The Kamorans were a handsome and powerful people that appeared much like the gods. They were tall and lanky with very dark skin. There were many gifted by Isati amongst them, and they worshiped her.

Sata, Salix and Horaptuh taught the Kamorans of Anuk and Atep, Amal and Morda. They began to worship Ahad-Amal and feared Ishobel. They worshiped the gods and built great structures of stone to honor them.

The Kamorans eventually built a great empire called Kal-Kamora, devoted to serving Ahad-Amal. Sata chose those great warriors amongst them to rule, and Salix taught them wisdom. Horaptuh taught them the secrets of the universe and they learned to master the patterns of the stars to wield magics before unknown to human kind.

Ahad-Amal created an Eternal Realm for the Kamorans who worshipped him and the other gods called Anaruman, where the spirit must travel through the twelve chambers of the Temple of Anuk. Those souls not ready to pass on are returned to the world to be reincarnated, but those found to be worthy ascend into the Garden of Imaru, an Eternal Realm of beauty where they would live in an eternity of prosperity and pleasure. However, if the spirit has broken too many laws or violated any of the supreme laws of Anuk then it is cast down into the pits and caverns of Acropep, where the spirit suffers for all eternity by the hand of Ishobel. Anuk assigned Ishobel the dark task of torturing the damned. However she is also the goddess of chaos, war and vengeance. It is said that she outlets her rage at her own pathetic life into the spirits of mortals, tempting them to war and murder. She encourages them to violate laws so they will come to her when they die.

The Kamorans developed a rigid social structure where one-person rules, called the Khanus. To these Khani Ahad-Amal granted great powers, and Isati gave them the divine destiny to rule. When they died they were allowed to surpass the twelve chambers of Anaruman. Instead they boarded the barge of the Khani and traversed the River of Fate to the Gardens of Imaru.
Thus were the Kamorans, who worshipped the creator gods in their own way. The empire of Kal-Kamora would eventually grow to touch every corner of the world before it was destroyed by the very laws of the universe that the gods preached to their followers. Only a few survived, and still live today.

THE PARTHAN PANTHEON
At the same time that the empire of Kal-Kamora was rising to power another people were beginning their own civilization in the land beyond the rocky mountains to the southwest of Vas-Meknor. There laid a rough yet temperate land bordering the blue waters of Vas-Morda. Beyond that peninsula laid many islands and on all this land resided a simple culture of humans who fished the seas, farmed the land, and attempted to master the animals that lived amongst them. These were the various peoples who would collectively be called the Parthans. The Parthans had just started to form their own society and seeking knowledge beyond what they had previously known. Many lesser gods had come to them, and the Parthans easily fell into worshipping them. These were the Patron Deities of the City States.
While Horaptuh and Sata held a great deal of Influence over the Kamorans, Salix found little of that race interested in her teachings. So it was that she went to the Parthans and found amongst them some who would understand her teachings of wisdom and reason. They became known as the Philosophers and under her guidance formed a civilization ruled by intellectuals. They built a city around her coastal temple and named it Sartha, after the goddess. Her son, Chionanthus, from her brother Horaptuh, also came to be worshipped by the Parthans. He brought the knowledge of the written word and taught the people to keep a history and build great library. Salix promised those who spent their life in devotion to wisdom and philosophy a peaceful afterlife in a realm she called Paradisia Eterni. However, they also learned of Ishobel and the promise of a cursed afterlife in the underworld of Acropep for those who lived wicked lives.
In times the teaching of these gods would spread to other Parthans who were beginning their own cities across the peninsula and upon the many islands south and west of these lands.

Old Camus History
Kamoran History
Ronan History
Moarik History
Parthan History
Soran History

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