Realm Sora
Ruler: Lord General of the Holy Crown Gavin Somerhail
Ruling Family:
Population: Large City
Religions: The Ronan Church
Races Tolerated: Bamorians (Damorel, Kalamor), Duneimen (Skarrells, Verosians), Duervar, Gelvani, Half-Elves, Folkin, The Fey (Gnomes, Tuatha)
Alignments: Lawful good and some neutral good. Being the home to the academies of the Knights of Thamor, adherence to order and law is paramount.
Major Products: Military (Armor, Weapons, Horses), Agriculture (Grains, Cattle, Vegetables, some tobacco), Foreign culture trade (Duervar and some Gelvani goods), Urbanization (Textiles), some Coastal (Fisheries)
Armed Forces:
City Guard
Adequate, thanks to the preponderance of the Knighthood and soldiers that populate the city, although perhaps smaller than one would expect, due to the much lesser degree of crime that takes place in Ironcrest compared with that of other cities.

Standing Army



Laws and Customs:

The need for such a bulwark at the edge of Loch Dread goes back centuries, and this can be seen easily in the rugged construction of the stonework of the foundations of the city. The foundations of Ironcrest are amongst the sturdiest in known creation, almost as if those who originally constructed the castle knew that it would be the site of repeated battles for centuries to come. It is rumored that Duervar assistance must have been given to the construction of the foundations and inner walls, but regardless of their origins, the strength of the foundations are testified to by the fact that the city has been virtually destroyed so many times and always rebuilt to be just every bit as strong.

The walls of Castle Ironcrest (the name given to the actual inner keep) are a dull gray, contrasting greatly with the newer, well decorated walls of other, newer Soran cities like Kingscrest. In some areas, the walls are smooth as glass; left that way as testaments to the fires that dragons belched upon them centuries before. In others, they are new and lined with well-cut stones, but colored gray so as to provide a uniform scheme to be seen from afar. The outer walls (mainly along the outer defenses) were not built as sturdily as the foundations and inner walls, and thus are new as well.

Seen from afar, Ironcrest stands tall and looks massive, with the inner keep (Castle Ironcrest) itself standing upon a sloped hill with the banks of Loch Dread beyond, and with plenty of room to spread in other directions, the city is laid down on all three sides evenly around the castle. Few buildings on the outskirts of the Inner Keep (almost all of which are of new construction) are more than a story tall, but as with all cities, in time this will likely change.

The city’s walls themselves are sparesely decorated; in the myriad of battles that have taken place here, few artistic elements adorning them have survived. Naturally, most of the ornamental construction remains in Castle Ironcrest itself, consisting of small statues to various knights of various eras, some from bygone eras and others of valorous knights who still live. Prominent statues in scattered quarters of the city including those of ancient Dragon Crusaders like Lord Authbrig, Lord Sean, and King Sorik date back prior to the founding of Rona, and newer statues of Sir Bartal, Kalthanan Korieanthel, and Lord Argus have been crafted to reside in different quarters of the city.

As with any ancient city rebuilt as often as Ironcrest, the streets and quarters of the city themselves are chaotic and disorganized, with little standardization of width or flair. Also, the countless eras of devastation and reconstruction has left many under-layers to the city, which in a fine twist of irony has provided a haven to a small element of seediness and a number of thieves and outlaw elements. (Rarely is crime a problem in Ironcrest, however; most of the time these outlaws use the undercrofts and tunnels of Ironcrest to lay low from authorities in other cities.)

Places of Importance:

Quarters of the City:

Castles and Keeps:

Administration and Government:

Guard Houses and Barracks:

Temples and Shrines:
Temple of Thamor
There are actually several Temples of Thamor in Ironcrest, with the Grand Temple of the Divine Throne naturally being the largest and most powerful in Ironcrest. The Grand Temple itself is an ancient structure, and due to it’s fortified central location within Castle Ironcrest itself, has actually survived mostly intact through the centuries. Contrasting with the remainder of the city, the Grand Temple is opulent and spacious, with walls many walls emblazoned by murals depicting heroic deeds and legendary heroes. Due to the presence of the Academy of the Holy Lance, another newer Temple sees to their own needs; although during religious holy days all venerate Thamor at the Grand Temple itself.

The Grand Temple of the Divine Throne

Temple of Reahnyn
Despite the powerful presence of Thamor (or perhaps because of it) the Temple of Reahnyn enjoys a sizeable following in Ironcrest. The Temples of Reahnyn and Thamor complement each other quite well in the city, oddly enough, as each seems to recognize it’s role in the operations of the city so well, an outsider might mistake them for being representative of the same deity.

Stronghold of Kalrik
The war god Kalrik has a small following in Ironcrest, owing it to both Ironcrest’s martial nature and the proximity to the Skarrellands. In times past, the Skarrels and the Sorans have actually found mutual ground bleeding beside each other within Ironcrest’s walls, and the bond between warriors often is a strong one.

The Courts of Karthamus
As with most cities that venerate Thamor, Ironcrest holds followings to his sons, although due to the presence of the Academy and the history of Ironcrest and it’s long relationship with the history of the Church of Thamor, the presences of Karthamus and Kaledon proportionally smaller than in other cities such as Kingscrest.

The Garda of Kaledon
See above

Reverant Library of Kionanthus
Recently, there has been a steady growth in the of following of Kionanthus in Ironcrest, and only recently has a small temple to the Lorekeeper been established. Ironcrest has survived through the centuries partly in thanks to openness to other cultures and races, and thus it holds an openness to other Ronan deities that Kingscrest somewhat lacks.

The Reverant Library of Kionanthos is a recent addition to Ironcrest, made possible from great effort by the city’s small enclave of Loremaster priests. Since the fall of Rona, there had been great concern in some of the smaller cities that there was need to be more proactive in ensuring the spread of knowledge and literacy, and the small Library of Kionanthos of Ironcrest is one of the results. The building is currently only a two-and-a-half-story construction on the south side of the city, but what there is of it is stocked full of random books on random subjects ferried across the sea from Rona by three Kionanthos clergymen. The popularity of the Library is slowly catching on with the nobility and merchants of Ironcrest, and the Kionanthian priests have gone to considerable lengths to adhere to the concerns and wishes of the Thamorians regarding the Library itself in the hopes of continuing it’s growth.


Several shrines to other deities dot the Temple District of Ironcrest and the surrounding quarters of the city; mostly to other Ronan Pantheon deities, but to a few others as well. Unlike the followings to the deities who enjoy Temples, the Shrines have often been built out of respect for past allies and by small minorities who are friendly with the Church of Thamor.

The Grove of Gelthena
Easily the largest of the shrines is the Grove of Gelthena, founded and built by the people of Ironcrest to honor the Gelvani who have fought beside the Knights of Thamor since the re-founding of the city and who used their powerful magics to ensure the peoples’ safety by spiriting thousands of women and children to Kingscrest upon the eve of battle with the Ig-Baruk in _ N.C.

The Spire of Sheliak
A lone, tall, and slender golden obelisk stands in the southwestern quarter of the city in the middle of a circlular courtyard where two broad streets intersect honoring the goddess, Sheliak, that has blessed Ironcrest with the fertile lands of the Plains of _, from which the city has benefitted from greatly throughout the years. The obelisk’s position can be seen from most of the city thanks to it’s short buildings, and is used to mark time by many of the cityfolk.

Manors and Plantations:

Roads and Parks:

Other Features:

Establishments of Note:

Merchants and Services:

Mills and Works:

Taverns and Inns:

Brothels and Bathhouses:

Organizations of Note:

The Yeoman’s Fellowship
The Yeoman’s Fellowship is a cooperative organization of lesser independent landowners ostensibly to ensure their political autonomy.

One tragic aspect of the tenents of feudalism is the weight of the governing structure of the nobility with regards to their role within the Knighthood and the army. Large numbers of casualties amongst the ruling noble knights in battle can often breed political turmoil, and in aftermath of the horrendous casualties suffered against the Ig-Baruk in _ N.C., many of the lordless lands surrounding Ironcrest were assumed by Lord General _ and sold to independent landowners to help pay for the costs to restore the city and Castle Ironcrest.

In time, many of these now lesser nobles would more than likely gain power and stature, but at the time, they felt as if their clout within the Lord’s Court was overshadowed by more powerful, established nobles. These yeoman banded together to form a Fellowship, which due to the number of it’s members among the ruling class, holds sway at Court, and recently has enjoyed the opportunities presented to invest into other aspects of Ironcrest that would otherwise be out of the reach of simple yeoman farmers, such as operation of guilds and access to prime markets for their goods.

The Order of Lordship
An oddly secular organization of guildsmen, municipal officers, tradesmen, etc. who, although on good terms with the Church of Solathaim and the religious authority that rules Ironcrest (and all of Sora) seek to ensure that the actual laws and edicts of the kingdom are applied with respect to their established purpose rather than solely in the name of Thamor. Established in _ N.C. by Sir Ellings Beamer (himself a Knight of Kharthamus, this Order (while somewhat unpopular) sees itself as performing the vital function of “loyal opposition” when it comes to the domestic matters of Ironcrest.

The Order of Lordship is populated mostly by non-Thamorian elements, all of whom have also sworn oaths to the Lord of Ironcrest in the interest of ensuring the tolerance of the Thamorian nobility. Effectively, the Order handles many of the day-to-day administration of Ironcrest, as well as handle many aspects of trade with the Duervar and Gelvani of the region. They are often instrumental in Ironcrest’s diplomatic relations with the Skarrels as well.

The existence of the Order and their resulting function in Ironcrest somewhat suits the Lord General and the Knights of Thamor, but they nonetheless regard the Order with scrutiny, and often political friction results. Regardless, the Order must be said to be a successful partner to the Knights when all is said and done; for as Ironcrest grows more prosperous and advanced, it becomes more complex – especially for a Knighthood-based governing class.

The Academy of the Holy Lance
When King Grayven moved the capital of Sora to Kingscrest, persistent voices convinced him that there was only one place, however, for the Academy of Knights of the Order of the Holy Sword – within the walls of the city that has served Thamor so faithfully and bled for him so often.

People of Note:

Rulers and Royalty:

Nobility and Aristocracy:

Lord Ronahld MacDomnhall

Lord Cadan Hunterford

Priests and Prophets:
Odrhan Torquill High Priest of Rona (14th level Cleric)

Isaac McLean Priest of Rona (10th level Cleric)

Iuile Norelleth Priest of Rona (8th level Cleric)

Merchants and Craftsmen:

Minstrels and Bards:

Heroes and Legends:

Villains and Monsters:

Local Geography:
Loch Dread

The Plains of ___

Local History
Legendary Ironcrest is both an ancient and modern city, having both stood tall in glory and burned down to the stonework in many ages. Built long ago by Duneimen of a forgotten era, the original name for the castle built where Ironcrest now stands has been lost to the sands of time. Then and now, the strategic location at the bottleneck between Loch Dread and the Treant Wood and the Plains of Wind has ensured the need for a strong fortress to protect the pass. This strategic location ensured the need for a castle; and in time a city came to cater to it, prospering greatly from the rich Plains of _.

Ancient Past
The earliest records of Ironcrest date from the Dragon Crusades, although it is believed that the foundation of the city is far older. King Sorik held the city as his capital (?) for a time before the war between his kingdom and the Gelvani at Shay-Shilorn. After defeating the Gelvani, Sorik moved his capital to that city, but it was later destroyed by the vengeful “Weylifin” Gelvani while Sorik himself was away at Ironcrest. Bringing his army to face King Sorik was Ramsor, and the two legendary warriors battled to the death at the very gates of the city.

As the Weylifin and their draconic allies began marching south once more, devastating the Duneimen lands, Ironcrest was not spared from their onslaught. Most of the city was burned to the ground and its inhabitants scattered before Lord Authbrig carried the banner of Thamor to liberate the city from Ramsor during the Second Dragon Crusade. However, given the devastation to the lands themselves, the strength of unvanquished enemies to the north, and the need to tend to the needs of the people rather than stubbornly hold a bulwark guarding nothing but charred fields, Lord Authbrig, now King, took the banner of Thamor from the highest tower and vowed to place it atop a new capital across the sea, which would one day grow into a kingdom to rival any before it.

Recent Past
With the re-settlement of Old Camus, expeditionary and exploratory groups from Rona came to the lands of the battered old castle. The first one to settle in these lands, now actually far more fertile and arable than any upon Old Camus (ash makes soil better in the long run) was a group led by Sir Bartal de Read’naut. Finding the vast majority of the ancient stonework remarkably intact, and understanding the surrounding terrain, it was only a matter of time before the city would be reborn; this time eventually serving as a shield for the fledgling kingdom that would one day rise to become the glorious Kingdom of Sora.

Naming the city “Ironcrest” after a fictional castle from a song sung by young squires in priories across Rona where the strongest knights would gather before battle, Bartal worked tirelessly to re-found the fortress-city. With his knights, craftsmen, warriors and peasants alike to rebuild the city into as great a defense for the vulnerable lands to the south as they possibly could. They knew full well that it would only a matter of time before old enemies rose again to test the Might of Thamor. Ironcrest’s walls were barely re-braced before an ancient green dragon and a powerful legion of it’s orcish slaves slammed into the city – the first sight of a dragon in years set panic into the city’s new residents, but with assistance from newly-found allies from Sylvanmyr and a mixed cadre of battle-tested warriors that had traveled with him to claim these lands, Lord Bartal’s makeshift army was able to repel the invaders and defeat the winged beast of legend.

Merely a few years later, a second invasion befell Ironcrest – this time headed by the dreaded Weylifin and their master himself – a horrid red-scaled dragon menace of old. The second invasion was twice as deadly as the previous one, but twice as strong too now was the strength and skill of Ironcrest’s defenders. The Weylifin were defeated, their master slain, and their power to threaten the lands of Sora forever broken. Ironcrest’s long-bloodied walls were repaired once more, and finally Lord Bartal relinquished his title to his trusted lieutenant, Sir Argus Montessare.

In the years to follow, Ironcrest developed into a major commerical center, and it’s strategic location proved quite valuable as a trading hub for high quality Duervar and Sylvani goods, as well as serving as a breadbasket for virtually all of northern Sora. Along with Soran independence came many benefits to Ironcrest, most especially the establishment in _ N.C. of the Academy of the Knights of the Holy Lance, where aspiring Knights of Thamor from across the whole of Naeja travel to train at the legendary grounds of the Bulwark of Sorik.

In recent days, Ironcrest has once more had to revert from a prosperous city to that purpose that it was originally built for. A huge force of Ig-Baruk led by _ beseiged the city in N.C., and via a great sorcerous ritual, burned once more to it’s nigh-indestructible stonework foundations as fire rained down upon it. The Ig-Baruk were defeated by , Lord of Ironcrest and descendent of Lord Argus, who it is believed held counsel with Sir Bartal and Kalthanan Korieanthel themselves to once again defend the city they had rebuilt long ago.

Today, Ironcrest’s walls are once again finished, and “once again stronger than ever”. Following the defeat of the Ig-Baruk, life slowly began to return to normal in the venerable city. The people returned, the lands grew, and once more Ironcrest regained prosperity and success.

Myths and Legends:

Current Events:


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