J Mirans

While J’admir is part of Moar the people of this wondrous city are not of Moarik descent. According to J’miran legends this is how their people came to be. In a distant land men were ruled by great gods of elemental power. However, some sought to control this power without the guidance of their gods, and so a great war erupted. The factions battled ferociously and in the end destroyed each other. Their realm was left in a chaotic maelstrom of elemental forces, and so those who survived fled to lands far away. One such group of refugees were akin to the sea, and built great sailing vessels. They eventually came to Verosia, and followed the coast seeking a land of their own. They eventually found were the Gelvani forest realms, but that race had never welcomed them. They turned away from the land then, sailing back west and that is when they came upon a great peninsula jutting from the south. Here stretched golden shores, fertile forests, coastal plains, and watery glades that descended from low mountains. No one resided here, and the land was only occasionally traveled by horsemen from the east, the Moarik. It was a perfect place to settle while they searched abroad for a continent to call their own. Though the land was often flooded by the tides, they were able to bring in some crops from the narrow fields and waterlogged marshes. Their farms were never safe, though, as horrible beasts that lived within the forest often came out to raze their homes and devour their people. They named this land of beauty and danger J’admir, which in their tongue means Sword in the Sea. The greatest mass of their population settled upon a delta, where a mountain river met the sea. There they began building villages, sailing up river for timber and stone. They ever remained, though a people of the sea, sailing to far away lands in search of a place to call their own.
A prophet named Alanir told them that she had foreseen their future in a bountiful land of beauty where they would build a great realm and become masters of the sea. So it was that many of them sailed out from their peninsula, searching the far and distant ocean for this promised land. They followed the coasts, but all they found were other humans who killed them and took their vessels. They sailed the ocean for one hundred and seventy years in search of this Promised Land, but always they found nothing and instead of settling elsewhere they returned to their city in J’admir.
After one hundred and seventy years, a new prophet stepped forth and said that she was the reincarnation of Alanir, the first prophet, and in her visions the land she had once seen was this land. Their cities had grown in beauty and culture, while they searched so long and hard for another land, and in their travels they had truly come to master the sea. Thus they realized that they had finally found their promised land, and it was always the land where they had lived. So it was that the people called the J’mir (literally “of the sea”) never again sought a new place to live. They had, however, become lovers of the ocean and it was in their blood to wander its currents. Thus, they are great travelers, and visit lands far away, but always they return home to spend their final days.
Some sages believe the land from which they claim to have come is Veldessa. This realm is now a waste of ruins. It is called the Graveyard of the Giants, for it was the place where the Titans made their last stand against the Duervan Gods. Some humans live here now. They are barbaric, but their myths are filled with legends of a time when they worshiped elemental gods and a great war destroyed their realm. Perhaps, once long ago they worshipped the very beings feared by all other races of humans. It seems likely that the J’mir descended from these people, perhaps from those most attuned to the element of water.
J’admir sat alone for hundreds of years, trading with Moarik, Parthans, and even as far away as Kamora and the Ryoshans. Only the Moariks and Parthans visited their city from time to time, but finding that they had nothing to offer in the way of wealth, other than their good trade relations they were mostly left to their own. They knew very little of war, and thus they never developed sturdy steel armor or even an army. They did have their own internal conflicts though, and hence they developed sword mastery that would allow them to defend themselves with skill while not weighing themselves down with armor. They also developed a great culture of art, music, and theatre. These skills flourished and in time they came to master their talents to the point of discovering the truly magical nature of it. They became the first great bardic people and as their skills to control magical forces by musical and rhythmic tones increased they started colleges by which they passed this talent on to their young.
When the Ronans began trading with the J’mir they were fascinated by these bards and many immediately wanted to learn the skill. They laughed at the J’mir sword masters, until they saw their skill first hand. Their own merchant marines picked it up, but still they couldn’t see much use for the sword styles in a war. Eventually, as Moar became part of Rona and Parthus was beginning to build its armies on its northern borders in defiance of the growing Ronan presence, the J’mir descided it was time to make their allegiance. They joined with Rona though they stated clearly that they would not go to war themselves with the Parthans. When the Parthan-Ronan war broke out J’admir became the staging point for most of the Ronan naval missions, but J’admir itself never raised an army to fight. From this point on J’admir became known as a city where neutrality was kept, and it has often been the place chosen for treaties to be signed.
The J’mir have kept much of what makes them unique, but have still mingled enough to be considered Verosian. They are of average height, but usually thin with fair skin and eye colors. They often have black hair, though blonde, red and brown are also common; and blue and green eyes are most common of all. They tend to have thin eye brows, high cheek bones, slightly rounded noses and the men often have receding hair lines.
What makes those of J’miran blood truly unique is their affinity with the sea. J’mir can hold their breath in the water for an exceptional length of time, swim faster than other humans, and their skin never seems to pucker in the sea or weather in the spray of the ocean. They don’t become sick in the rocking waves, and never seem to become ill from drinking seawater. They have no fear of sharks or other natural creatures of the ocean and their moods seem to flow with the tide and currents. It is said that in a J’mir could tell you the time of day by the level of the sea, even if they were a mile underground in the darkest duervan dungeon on the edge of Vas-Meknor. Their natural abilities have made them great sailors. They can sense the depth of the sea, and know when the currents are changing. They can tell you how far from land they are or which way the ocean will carry them. They don’t need stars to navigate, they have the ocean itself. Truly this must come from some elemental nature, but to them it is as natural as breathing.
J’miran culture is one of high art, music, and social intrigue. Being that they have avoided war all these ages their society has had time to prosper. It is from J’mir that other cultures have picked up their taste for decadence and elaborate regalia. However, with no wars there has been plenty of time for inner conflict to arise. Ancient feuds and political backstabbing have divided the city into a nest of dilatants and dignitaries with fangs bared, ready to strike when least expected. It is beneath this gold enameled exterior that a dark rotting has begun. Thieves guilds prey upon the unsuspecting, and stock the streets by night. Assassins have found a niche as tools of politicians and merchants seeking to take control of their opponent’s assets. Even the Bards Colleges have their hand in the darker underbelly of their culture, with secret factions of their magical group working to coerce others by means of their skills to doing their bidding. J’admir is ruled by a Dutchess, but who really controls the city, if anyone is unknown.
J’miran dress is one of prominence and frills. They wear bright colors, with lacy trimmings and exaggerated proportions. Artistocracy and nobles alike cover themselves and the trappings of royalty to the point that it looks ridiculous to other cultures. Even the Ronan Church, which has a strong foothold in this culture, dresses elaborately in their culture. Swords are a common fitting for all men, as well as musical instruments. Even if one is not a bard, a little musical skill goes a long way. However, only those of true talent may bear the emblem of a Maestro on their blazon. The wealthy and the noble alike wear heavy elaborate jewelry and the royal family bear crowns of velvet and gold encrusted with gems of almost every sort.
Even the poor try to look fancy. You can’t buy a shirt without some frills and everyone wears tight stockings that rise to their crotch. All women try their best to show their cleavage with high bodices and eye-catching make up and jewelry. It is an art to forge jewelry for the not so wealthy, and one that has taken on a truly valuable aspect when used to switch fakes with the real thing. It is only on a merchant vessel that these trappings fall away. J’miran sailors do dress in the garb common to their people, but not as bright or fancy and certainly not as wealthy. Jewels can fall off easily at sea and in most ports they’d be laughed at for dressing like a peacock. Still they wear lace up to their necks and covering their cuffs, and the captains often wear great wide brimmed hats with massive feathers, like those seen on the streets of J’admir.
The J’mir have few racial tensions. They fear the Parthans but have not yet been threatened by them. Having sided with the Ronans in the great war, they are deffinately enemies, but it seems the Parthans don’t consider them a threat. Despite the long war with Ryosha they have opened trade once again, but only through the port of Kamora. They even sail to Mirivia and trade along the shores there with the Gelvani people. They sail the Sylvarin and up as far as Northport in Rona. However, they rarely sail the southern course of the river. For reasons that have never been clear, J’mir and Ganniards have never liked each other. It is believed that their ideals of manners are so different that they insult each other on almost every meeting. When Gand joined with Parthus in the Great War that finalized their disdain for each other. They have never been openly at war, but often times when their ships meet at sea they exchange a few cannon shots and when they meet in ports they won’t share a tavern, often leading to a brawl.
J’admir is still a place of high civilzation in this Age of Darkness, but the J’miran people are being starved by a lack of incoming wealth and their own intrigues threaten to rot their civilization from the core out. Even in the guise of high culture darkness can fall on these people of the sea.

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