Desert People
Descended from the Janni and Kamorans
Have some elemental type powers

Pseudo religion
Jan, Djiinn, Efreets, etc…
Elemental Beings are more powerful and eternal beings, though they can be destroyed. They teach secret knowledge and will grant gifts in exchange for service.
Serve more than worship these beings.
There isn't a "god" of the Mikanians.
Majiri are the names of the sorcerer/wizards who serve and learn from the Janni.

Man is born of a spirit that causes him to be born and reborn upon the mortal world.
Only those descended from the Janni have the chance of entering the realm of the Jan.
However, they believe that it is impossible for some social classes within their race to ever go to the afterlife. The lowest social class are those without Janni ancestry and can never enter the after life. They are born again and again into their social class, unless a Janni or a powerful Maji gives them a blessing to elevate them beyond their station.

Cultural Points:
Morality based on male dominance, women subservient.
Men have multiple wives if they can afford to keep them.
Very rich men have harems.
Arranged marriages are common.
Because they have their own form of magic taught them by the Janni, they disdain Wizardry.
Sorcerers are considered dangerous and need to be brought to the Majiri for training.
Priests (clerics, paladins, etc…) are despised. They are considered agents of the ancient Kal-Kamoran gods whose unrelenting laws destroyed that kingdom and who truly cared nothing about their people.

Social Classes:
4 tiered:
Elites: The wealthiest and ruling class. They claim direct descendency from the original Janni.
They can hold office, join the Majiri and can never be slaves.
Favored: Also of Janni blood, but not as wealthy. They are owners of large businesses, farms and mines. They are wealthy and can move up into the Elite station. They can have slaves but they can be made slaves, though very rarely.
Acceptable: These are the common people. They can't prove descendency from the Janni, and have no inherited wealth to speak of. They can't hold office. They can own slaves, but could also become slaves. They are mostly merchants, owners of small businesses and have moderate wealth.
Unacceptables: These are the lowest peoples. They are regarded as having no janni ancestry and poor is considered an unavoidable circumstance of their lives. They barely get by, rarely own their own homes, and many are slaves (or no better than).

The Majiri run the civil courts and there is little use for lawyers in this system.
The Elite Families run the family courts.
Mercantile Councils run the courts that administer licensing, tax and trade.
Laws are not based on morals.
What we might consider immoral they consider perfectly acceptable.
Bribery, Blackmail, Theft, are all acceptable.
People are expected to take care of themselves.
All businesses must be licensed. This is how Kal-Mikan funds itself. Normal businesses need licenses and pay taxes, but so too do these businesses: Thieves, Beggars, Assassins, Slave Traders.
Slavery is perfectly acceptable. Certain social classes can be slaves. Members of any other race can be slaves. The Ronans never could get rid of this practice, but were successful in keeping Ronan peoples from being enslaved. Thus, most slaves are of the desert races.
Murder is only allowed under three conditions:
1) Self-Defense. If they are trying to kill or harm you or someone in your home, you may kill them.
2) Punishment for an offense. You can put someone to death if you catch them: stealing something of yours sleeping with a woman of yours, or if they try to blackmail you(and you have proof).
3) Hired Assassin: Assassination is considered a legalized form of business. Therefore, an assassin can be hired (under legal contract) to kill someone. That assassin is protected by law. The person who hired the assassin might not be. If the Assassin is caught he can produce the contract as a form of defense. Of course, he may never work as an assassin again, and likely his guild will put him to death.

Royal House of the Majiri: Houses the Majiri Justices. The Royal House of the Majiri rules over civil laws. They enforce public order in all fashions. They are wealthy and have many lucrative land holdings. Despite being over the law, the Majiri are often considered outside or above the law.
Adin Adwabi: The Fathers of the Families, is a justice system for family law. Family law is ruled by the Elite Social classes. Family law is very important, since it dicates marraiges, inheritance, family insults, and other just important points of justice.
Merchant Guilds: There are merchant guilds for various trades. The guilds are given the right to control their trade, tariffs and the laws of such trade.
Thieves Guilds: Thievery is considered a form of business and so they too can tax their thieves. In fact, you have to get a license from the thieves guild to commit a burgalary on anyone of the Elites or Favorable social classes.
Slave's Union: An illegal group founded by slaves and unacceptables who wish to overturn the existing social system. They seek freedom. They are often plotting assassination attempts on various leaders.
Assassin Guilds: Even though they are legal, it is wise for them to stay hidden. They often disguise themselves as legitimate businesses. An example is a candler's shop. He and his workers are all actually assassins by trade.


The Desert Train: This great caravan runs during the most temperate seasons (early spring) between Acari, Kal-Mikan, and Kamora. It is so huge that it is almost a steady flow of moving wagons, carts and other such merchants. The Merchant Guilds have established organized groups of hired guards to protect their own investments. There are even a few large Guard organizations that have contracted with the Majiri to protect the entire trade route, so as to keep the trade safe. Skirting alongside this long slow train are the Sand-Boats. These great vessels of the desert are powered by Majiri using Air Elemental powers and expedite movement from one place to another. These Sand Boats occasionally travel along other paths that are less safe, since they are harder to ambush.
Other Routes: There are shorter routes along the desert that aren't as well guarded and don't pass as many oasis. These are faster but far more dangerous.

Diamond Mines: The desert of Vas-Meknor is rich. Diamond shutes rise up beneath the desert sands, but are very hard to find. Diamond mining is a huge business. The greatest mine is located east of the Kal-Mikan Oasis. It is run by a very rich man and he has huge numbers of slaves working for him. The Majiri have employed him to use his mines as a prison of sorts. Those convicted of crimes are often sent there to work the mines. The more terrible the crime the longer they serve. However, it isn't uncommon for those sent there to find themselves working in the mines forever. Only those with notable families can enforce the length of the punishment. Interestingly the mines do employee a number of paid workers. These are all unacceptables, who are willing to work long hard hours but can make a fair amount of money. These hired workers come and go as they please. Those who choose to live near the mines, though, must buy from the miners' store and must pay rent for their very humble living arrangements. After they send money home to support their families they don't have any left to save towards improving their condition. Breaking the laws of the Diamond Mines can bring terrible consequences. Punishments are designed to be severe, but not to hinder work. Example: Theft of a food/tools/or other such items on the first offense results in a fine, on the second is a year of slavery (work without pay). Theft of a diamond is much more severely punished. The first offense is Slavery for five years. The 2nd offense is the loss of an eye or ear. The 3rd is often Castration. The fourth is always death.

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