Over a millennia ago the Moarik were a people separate of other Verosians. They were great horsemen of the rolling hills and plains that ran nearly a hundred miles inland from the Bay of Brynlinia (then known as the Bay of Adar). Their clans were ruled by Kings of their own and their warrior men were legendary Cavaliers. It is from these people that Bartal Dredknaut hails, who was taken to ride with Thamor in the fields of Amorim and named Patron Deity of the Cavaliers.
When the Moarik first met the Ronans they immediately became great allies. The Moariks were already at odds with the Parthans and the Ronans did not seem interested in conquering. At first they were like any of the Moarik Kingdoms, but the Ronans kept moving into their lands and they farmed every field they could claim. The Moarik were not great agriculturalists and were impressed by the great bounties of food the Ronans could produce. They accepted these farmers in their lands without a second thought. Within a half a century, though, the Ronans absolutely dominated Moar. Tharthin, at that time a large coastal Moarik fort and surrounding village became the center of the Ronan population. They expanded around the city, and when the King of Tharthin had his son marry the daughter of the King of Rona, their destinies were set. In time Tharthin became part of Rona, and all Moarik Kings had very little choice but to pay them fealty. Through titles and wealth they each laid down their crowns and became Dukes. Hence Moar became the first people to join with Rona.
Their religions also mingled well. Moariks weren’t greatly religious, but believed in handful of nature deities who were a mixture of the Druidic gods and the Gelvani gods. All served Naeja and Druids had great influence in their culture, though they focused more on worshipping Ilnish, god of Animals and hunting, and Liara, goddess of the sky and avians. Thamor easily stepped into the role of a warrior god of honor and justice. These ideals were also those of the cavalier and many began worshipping him over Ilnish.
Moarik are usually taller and longer limbed than other Verosians, with dusky skin and dark eyes. Their hair is dark; auburn, brown and black. Their features are narrow and drawn, with sharp chins, straight nose, thin lips and sharp eyebrows. Though most Ronans have at least some Moarik blood, the family names have tried to stay close to their homelands. Those who are distinctively Moarik are found primarily in Moar, though they are very populous in both Rona and Sora as well.
The Moarik culture is nearly gone, only through art and antiques do they still maintain their old ways. The bloodlines still remain though and those of Moarik descent are naturally skilled with horses and have strong minds. The most prominent cultural aspect that still remains is the tradition of the Cavaliers. The ancient family lines still cling to this tradition, and after the great war when Moar separated once more from Rona the new King returned them to their position of nobility. Orders like the White Dracar and the Silver Riders have become as important as the Knights of Thamor. In Moarik history sorcerers were rare but not so much as in other human cultures, and they weren’t feared and hated. This is most likely due to their regular dealings with the Gelvani, who themselves displayed great magical power. Moarik consider magic a great skill and those who have the power to wield it are considered gifted. This is why, after the King of Rona declared organized Wizardy to be unlawful that the Duke of Tharthin gave the wizard schools amnesty and eventually declared Moar independent, becoming its King.
For the most part Moarik culture duplicates Ronan and Soran culture. They dress pretty much the same way and speak the same language. The Moarik language is practically dead though there are those who cling to it as if it were their dying breath. In this time of darkness the Moarik people have begun adorning themselves in the patterns of their ancestors. Knot work designs of horses, stags, wolves, hounds, foxes, and wild cats are mingled with the religious symbols of the Ronan Church. Jewelry of these designs has become particularly fashionable, and they have begun wearing the torques that were once the mark of their people. At one time the Spear was the weapon of choice in Moar, and so the crafting of these ancient weapons has renewed and the schools of Wizardy have begun enchanting those of exceptional quality for the use by the Kingdom’s greatest knights. In all other ways the Moarik enjoy the greatest advancements in steel working from the Age of Glory. They often adorn themselves in full plate mail armor and bear the finest weapons.
Women in Moarik culture are equal to the men in every way. Women usually wear dresses, but they are as skilled at riding as men are and it is not uncommon to see a woman in riding pants and boots. Moarik women prefer to braid their hair and the more elaborate the braiding the better. Because Tharthin was for centuries a center of world cultures, many trends –human, Gelvan, and Duervan- have been picked up by these people.
The Duervar and the Gelvani consider the Moarik people to be one of the few with whom they will freely trade and bear relations. At the condemnation of magic, Rona isolated itself from the Gelvani, and by forming allegiances with the Ig-Baruk Orcs the Parthans made themselves enemies of the Duervar. In a Moarik city you will likely see a crowd of Duervar come to trade their steel, and you may even see a Gelvani craft at harbor, with the elven folk visiting the Tower of High Wizardry or even the King.
Tharthin and J’admir are great merchant ports, but most of the Galleons once stationed there were part of the Ronan Armada. Moar has been slowly building its own fleet, but most vessels seen at these docs are trade ships. Hence, the King has ordered that all vessels that bear arms in the name of Moar shall be given conscript by the crown and their Captains given title and land within the Kingdom. These Merchant Marines have been difficult to control, often starting battles at sea with Parthan and occasionally Ronan ships. However, they have also served to battle the increasing threats of Pirates that have started sailing the western coast of Verosia. Despite war and conflict, the Moarik ports are open to all vessels and ships from as far away as Kamora and Gand will set anchor here from time to time.
Moar still holds strong racial tension with Parthus. They are on tenuous terms with Rona and claim their greatest allies to be Sora and Kal-Mikan. Frontunately the Duervar of Tharaduum and Mordaduum name them allies and would go to war with anyone who raised arm against them. The Duervar are often at war with the Ig-Baruk that have invaded Mordraduum, though, and it is uncertain if they could truly provide aid to Moar.
The Moarik are descended from a long line of noble people who have fought long with the Parthans. Their independence was claimed in the defense of what they consider to be right, which is the freedom to study magic and their allegiance to the High Lord of the Holy Crown of Thamor. Though much of what makes them unique is gone, they have not lost their cultural identity, but have instead embraced it once again. Moar is a growing power in the world and perhaps the last haven for high culture.

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