Parthus

Continent: Verosia (south-southwest)
Banner: Each of the Parthan Great Citadels possesses its own heraldry. During the Great War, the united Parthans fought under a banner with a golden crowned eagle bearing a spear in one talon and a scepter in the other, on a dark blue field. On either side of the eagle were three stars, representing the ancient Great Citadels.
Capital: Five Great Citadels rule over the land, and of those Sartha has ever been the most powerful.
Government: Confederation
Ruler: Each Great Citadel is ruled by a Primus, who answers to the priests of the Parthan Order. During those few times when Parthus has united against a common foe, a single Primus has been chosen by the Order to lead; he is called the Primarchus.
Religion: The Parthan Order
Population: Medium Realm (used to be large before the Great War); heavily populated within and around the Great Citadels, moderately populated around lesser Citadels, and only sparsely populated in the wilderness and countryside.
Races:
Major: Duneimen ( Verosians-Parthan )
Median: Duneimen ( Verosians-Ronans, Keiran; Kamorans )
Minor: Duneimen ( Verosians-J'Miran, Ganniards, Moarik; Mikanians; Ryoshans )
Cities and Towns: The five Great Citadels of antiquity are Aerlus, Galus, Kaurus, Sartha, and Tarantreia.
Products: A list of products produced by the realm.
Primary: Those products that are of great significance to the overall economy of the realm. These are commonly also trade products.
Secondary: Other products produced within the realm that aren't significant to the economy but are of important note.
Aristocratic Titles: Primus/Wia-Primus, Archon/Wia-Archos
Social Classes:
Upper Class: Vasilikos (noble), Plousios/Patricians (wealthy citizen), Episkopos (priest)
Middle-Class: Politos (citizen), Stratiotos (soldier), Diakonos (attendant), Doulos (servant)
Lower-Class: Plabeians (free-men not of Parthan origin), Oikiatos (slave), Theratianos (menial-slave), Zitianos (beggar),
Allies: Kamora
Neutrals: Gand, Kal-Mikan, Ryosha
Enemies: Moar, Rona, Sora

OVERVIEW

The realm of the Parthans, being situated west of Kamora and south of Keir.

As a confederation of city-states, Parthus has been independent since 1188 N.C.

Parthus is best known for the five great cities, the so-called Great Citadels, in which the power of the realm is centered. There are a number of other, smaller city-states, but by contrast they are typically little more than client states.

Parthus can best be described as a collection of "enlightened dictatorships" whose authority is derived from religious mandate. Each Great Citadel is ruled by a Primus, an individual bestowed with great power by the priests of the Parthan Order. As such, each Primus is said to rule with consent of Memnos himself, the "Primus Deii" ("First among Gods").

The Primus does not possess absolute power, however. He is checked most prominently by the priests of the Parthan Order, whose augurs he must obey. On the secular realm, he must take into consideration the whims and needs of the Archons - members of a sort of military aristocracy unique to Parthus.

The society of Parthus is based on worship of the Parthan Order and the military obligations of the citizens toward the state.

Religious tradition is paramount and is synonymous with law itself. The moral code and laws of the Parthans is derived from the ethos the gods themselves espouse. The Judges of the realm are themselves priests of the Order. Within Parthus, abstinence from religious obligation or support of non-Parthan deities is never a choice for a Parthan citizen.

A Parthan citizen is best defined as a male land-owner that is capable of bearing arms in support of the state and is in good standing with the Primus and the Parthan Order. Those who do not receive (or choose not to complete) the military education mandatory to all Parthan men are reviled and typically forced into exile.

Parthus is a highly exclusivist realm. Where Rona grew to prominence by incorporating those of its allies and subjects, the Parthan Order has ever maintained firm distinction between the Parthan people and those whom they conquered. Non-humans can never become Parthans, and technically have no rights within the Parthan borders. Duneimen not of Parthan blood can earn for themselves a preferred status among Parthans, but such accolades die with them - their children are seen as alien as their fathers once were. Such rewards are almost always granted for military services.

Partly due to their conquests, though, and partly due to the losses they incurred in the wars against Rona, Parthans are a minority within their own land. They are a ruling class of soldiers that reign over a servant class largely composed of Kamoran, Keiran, Moarik, and Ronan peoples. These are either remnants of populations that migrated during Rona's heyday, or victims of the subsequent wars, during which Parthan armies brought great numbers of foreigners into servitude.

A BRIEF HISTORY

A short background of the realm, how it came about, the troubles and prosperities it has seen, and other important historical events.

THE FORCES THAT RULE

A description of the government, its members and other important things to know about the structure of the government and law.
Current Ruler: The name, description and a brief history of the current ruler.
Major NPCs: The name, description and breif detailing of the current major people in the realm.

PEOPLES OF THE REALM

A short decsription of the different cultures and races within the realm, how they vary from those met in other realms, and anything uniqut about them.

RELIGION IN THE REALM

A short write up on how religion is treated within this realm, and the major religions that exist.

MAGIC IN THE REALM

A short write up on how magic is treated within this realm, and the major organizations, if any, that exist.

CITIES, TOWNS AND VILLAGES

Major Cities
Galus
Kaurus
Sartha
Treyus
Aerlus

Minor Cities

Towns

Villages

GEOGRAPHY

Parthus is a vast realm encompassing the south western lands of Southern Verosia between the dark forest of Narvonis and the ocean of Vas Morda. The countryside stretches for a thousand miles, from the rich fields of Keir in the north, to the white coasts of Kamora in the east. From coast to piedmont the country is over a hundred miles inland at its widest stretch and only a few hundred yards at its most narrow. Though the land varies greatly across such a large region, it shares some common features due to its coastal, sub-tropical climate.

Parthus is an arid, austere, and craggy land. Regions of rocky hills and mesas with sparse foliage are riven by azure streams twisting out of the highlands and meandering towards the ocean. Most hills are low, but a few rise like small mountains over a thousand feet tall, broken by caverns and crags, and home of legendary monsters and demi-gods. The few fields and lowlands are covered in thin grasses and shrubbery as prickly and dry as the earth from which they sprout, hardly able to support the herds of cattle and horse needed to run an empire. There is life here, but the flora and fauna of this land contend for their existence against one another and the very forces of nature, trying to eek out a meager existence . It is a country where only the strong survive and the meek are tomorrow's meal.

Closer to the rivers and streams, though, the land grows green as verdant groves, swamps, and fields thrive in the more humid environment. It is here that some civilizations have managed to establish a hold, or on the shores of the the occasional lake or near the blue pools that emerge from the earth, rising up out of underground springs.

It is the coast, though, where the great Parthan civilizations first formed. The Parthan coastline is as treacherous as its lands. Known for rocky inlets, deadly cliffs, and hidden coves, the waters of the Sea of Hathonae are perilous. However, there are many harbors and lagoons, and long golden shores. The experienced sailor knows these waters and can navigate them without trouble. It is likely this very fact that saved Parthus from being overrun by the Ryoshans in their long war.

Most of Parthus is sparsely wooded. Natural trees and shrubs are stunted and hardy. In the hot seasons the sun blisters the earth here, and the winds have earned them the cruel names given them by the locals. It is a harsh land in which to live, much less to build the agriculture necessary to fuel an empire. However, the Parthans have done just that. The landscape is now broken by farmlands of fruit and olive trees fed by irrigation canals and aqueducts. The masters of these great plantations have defined the borders of their lands by cultivating rows of tall thick trees, forming striking enclaves of green in a land of whites and grays. At the heart of these plantations are great ring-groves surrounding a compound of buildings elegantly arranged around flowering gardens, fountains and man made pools, mingled with tall fruit and shade trees. These trees provide a break from the ubiquitous winds, and create a cool oasis for their homes. Thus the Parthans have proven that despite the harshness of their land, with ingenuity they are able to not only make a living, but to live in splendor and comfort.

A great dark forest lies to the north-east of the Parthan landscape, Narvornis. It is a place of mysteries and legends, and filled with monsters of myths, hidden caves and magical pools. These massive woods climb into the the foothills of the ????? mountains Within this dark wood lives a race tall, dark-skinned warriors with strange clothing and mystical powers. It is said this elfin race hates all men and kills them upon sight.

The ??????? lie beyond Narvronis (the Mordraduum, Barakgar, and Atalathus mountains). They are also places of great legends. Titans and their giant offspring dwell within those mountains, as well as great monsters. It is said that it was in those mighty heights that Memnos and the gods battled the Titans for dominion of these lands. Now, though, a host of monstrous men called Barukar hold reign over these mountains and occasionally come down from their heights to raid farms and villages.

The Parthans have survived and even, thrived, in this hash landscape. They have learned to squeeze every drop of life from the earth and sea, to make use of every resource, and to shape the landscape to their will. As is the creed of their god, Memnos, they survive by might and suffer no weakness. Those who command live in luxury, and all others suffer in servitude. The Parthans have dammed mighty rivers, irrigated vast plains, built mighty aqueducts, constructed massive break waters and man-made inlets. All built by the keen intellect of their architects and the strong backs of their slaves.

Finally, the Parthan countryside is interwoven via "avenues", defined by parallel lines of cyprus trees and worn down by countless wagon wheels. These were built by the rulers of the Citadels during the first age of Parthan Unification and were the inspiration for the great paved Ronan Roads later to come. The Parthans don't pave these country roads, though, because in the low lands the dry packed earth rarely erodes away and in the highlands the flash-floods of the storm season cause mudslides that too often bury roads, as the Ronans learned in the last Ronan-Parthan war. What more, these avenues cross the borders of too many lands privately owned by citizens, who are glad to keep them clear but would never allow a central government to control them. Thus no formal state-road system could ever be established.

Islands
Akelonus
Minacus

Landmarks

Ruins

Map

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