Phantom Warrior

School Illusion (Shadow); Level Sor/Wiz 8
Casting Time 1 standard action
Components V, S, F
Range Personal (see text)
Target Self
Duration 1 minute per caster level
Saving Throw Will disbelief (if interacted with); varies; see text; Spell Resistance: Yes; see text

You use material from the Plane of Shadow to shape 1d3 quasi-real illusions of yourself. These illusions split away from your person and engage in combat independently, though they will instantly obey your commands.

The Phantom Warrior is only one-fifth (20%) as strong as the caster, though creatures who believe the Phantom Warrior to be real are affected by it at full strength. Any creature that interacts with the illusions created by the spell can make a Will save to recognize their true nature.

The Phantom Warriors enjoy the caster's movement rate and modes at the time that the spell is cast. Each has one-fifth the hit points of the caster (regardless of whether they are recognized for being what they truly are), but possesses all his Skills and Feats. They have an Armor Class of 10 plus the caster’s Dexterity and Armor bonuses (the latter corresponding with a non-magical version of the caster's armor). Their attacks use the caster’s Base Attack Bonus, adjusted only by his Strength and Feat bonuses. Successful attacks inflict normal damage, as per the weapon wielded by the caster, affected only by Feat bonuses. For the purposes of overcoming damage resistance, treat attacks by the Phantom Warriors as using magical weapons with the Shadow property. Upon being successfully recognized them for what they are, however, their strikes inflict only 20% damage. They deal normal damage and have all normal abilities and weaknesses. Against a creature that recognizes them as illusions, however, their damage is one-fifth (20%) normal, and all special abilities that do not deal lethal damage are only 20% likely to work. (Roll for each use and each affected character separately.) Furthermore, the Phantom Warrior’s AC bonuses are just one-fifth as large.

Both the caster and the Phantom Warriors are treated as if under the effects of a Blink spell. Disbelief does not negate this effect.

A creature that succeeds on its save sees the Phantom Warriors as transparent images superimposed on vague, shadowy forms. Objects automatically succeed on their Will saves against this spell. The caster can will the Phantom Warriors to re-merge with him and split away once more. Doing so may provoke attacks of opportunity, but will also require opponents to make another Will save in order to recognize a Phantom Warrior for what it truly is.

Arcane Focus: A small cube, with an effigy of the caster carved on four of its sides.

Kalthanan Korianthil created Phantom Warrior in order to confuse his enemies while engaged in melee combat.

This spell is only common with experienced Suar-Lanyr.

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