Rona

KINGDOM OF THE ROYAL PARLIAMENT

Rona was once the greatest kingdom in the world, but that time is gone. Reduced to the lands of its founding, Rona struggles to find its place in an Age of Darkness filled with minor Kings and Independent Barons. The Parliament of Dukes has asserted its control over the crown, the Wizards have been repressed, and the Church has fallen from grace. The threat of war constantly looms in the north, and this ancient kingdom has few allies left within the lands it once ruled. Rona is a kingdom living in the shadow of the past and facing an uncertain future.

Continent: Verosia
Banner: A red field with the Golden Sword of Thamor running down its center, flanked on the left by a Golden Griffon and on the right by a Golden Dragon.
Capital: Camus
Government: Monarchy and a parliament of Dukes
Ruler: King Julius Medorum (see The Ronan Line of Kings)
Religion: The Ronan Church
Population: Large Realm; South: Heavily Populated, North: Sparsely Populated.
Races: A listing of the races commonly found within the realm.
Major: Duneimen-Verosians (Ronan)
Median: Duneimen-Verosians (Ganniards, Moarik), Folkin, Bamorians (Damorel)
Minor: Duneimen-Verosians (Sorans, J'miran)
Cities and Towns: Autura, Camus, Farindale, Lochdale, Riverport, Tanninport
Products:
Primary: Agricultural (Grains, Cattle, Lumber, Produce, some tobacco); Boatwrights (Bamorian crafted vessels of all sorts); Coastal (Salt Water: Fish, Crabs, Lobster, Shrimp, Sharks, Whales; Fresh Water: Fish, Clams, Water Fowl, River Otters, Eels); Forges (Forged Metals, Cast Metals, Smelting of steel, Bronze, and Brass); Livestock (Cattle, Goats, Sheep, Work horses); Military (Armor*, Weapons, Horses); Urbanization (Textiles, Paper, Candles, Jewelry, Furnishings, Masonry)
*Rona is well known for its high quality armors.
Secondary: Artificers (water clocks, dracons, hydraulic pumps, steam engines), Mining (Copper, Silver);
Aristocratic Titles: King & Queen, Royal Prince & Princess, Duke & Duchess, Ducal Prince and Ducal Princess, Lord & Lady; There are also rare independent Barons who refuse to pay taxes, mostly found in the north. See Histories Ronan Titles
Allies: Gand, Bamoria, Mikania
Neutrals: Moar, Kamora, Sora
Enemies: Parthus, The Skarrellands

OVERVIEW

Rona was once the greatest human realm. What began as an exodus from the barbaric realm of Old Camus turned into a mighty kingdom that spread its influence through religion, wealth and war over the continent of Verosia. The Great Kingdom of Rona ruled the vast majority of mankind for hundreds of years before a great revolution split the kingdom in two. In the resulting wars that followed, Rona’s borders receded to where they had been nearly a thousand years before.
During the Age of Glory, Rona was ruled by the Triumverate; a government made up of The King, the Magi and the Church of Rona. As the world descended into the Age of Darkness, Rona’s government fell into disarray and finally collapsed. The Monarchy reestablished itself with the support of a Parliament of Dukes. Each Duke controls a major city and its surrounding provinces. The Parliament guides the actions of the King, who is more of a figurehead for their council. Though most people of Rona are very religious, the Church of Rona has much less political power than it once had. The High Lord of the Holy Crown of Thamor, who rules the Church, answers to the King. It is believed that the King has the divine right to rule by the will of Thamor, and the Parliament is appointed by men to convey to the King the wishes of the people whom he rules.
The first act of the new Monarchy was to dismantle the schools of Wizardry, and pass decree that any attempt to organize wizards would be an act of treason against the crown. This was due mostly to the fact that the Magi were the primary force behind the break up of Rona, but also because the Parliament saw the Magi as a major threat to its power.
Rona has a quickly developing society. Technology is growing rapidly in the modern Kingdom and as Magi are becoming increasingly rare, it has replaced many of the duties magic once maintained. Water clocks, dracons (cannons), hydraulic pumps, and even steam power are some of the greatest inventions used in the cities.
Rona’s trade fleets are also renowned. The Kingdom once had the greatest Armada on the seas, and though it still maintains a strong naval force, the majority of her vessels are now Merchant Marine. Trade is the lifeblood of Rona, and the Dukes have great influence over many ports in the world.
There are other races in this ancient kingdom. The Folkin were here long before Humans came, but they were quickly absorbed into the society. Now the Folk Lands are just another province under the dutchy of Devlin. Bamorians are also becoming more and more common in these lands. They brought with them their great boat right skills and many have stayed to join this great kingdom. Other races come and go, but very few stay.
Rona is a world reborn. It has risen from its own ashes and begun to rebuild itself in
a new image. Once it ruled almost the entire known world, and now, though only a shadow of its former self, it is already destined for greatness.

A BRIEF HISTORY

Rona was once the name of a great kingdom that covered much of the known world, but as with most great kingdoms it failed and broke into many smaller realms. Originally, the Triumverate ruled Rona. It was made up of three separate governing forces: The King, the Council of Nine (Magi), and the Church of Rona. In its last years as Rona finally collapsed its old governing system was disbanded. The Church of Rona fell into disarray. The Council of Nine was partially responsible for the downfall of the Kingdom, and years of growing malice and dissension in their ranks made the Magi feared and distrusted by most citizens. The King had been assassinated, and most believe it was the Magi who did so.
Since the Church no longer showed the strength to rule, and the Council of Nine could no longer be trusted the Dukes of Rona met in secret to decide the fate of their world. Some Dukes were not asked to join: Duke Loch Moarland of Tharthin, who was known to be a supporter of the Magi; and all the Dukes of Old Camus who were strong supporters of the Knights of Thamor. In this council a new governing force was decided upon. There would be a King, but no longer would the church or the Magi have power. In stead the King would answer to a Parliament of Dukes. These Dukes would hold the true power of governing, while the King maintained the right of the noble blood to rule.
King Medorum was chosen from the Royal Bloodline and had been the current Duke of Riverport. His first actions were to name a new High Lord of the Holy Crown of Thamor, whom he assigned to rule over the Church of Rona. He understood that the people were still very religious, but Lord General Valaan A’nur was also a man whom he knew he could influence. This led to the duchies in Old Camus separating from Rona and the Church of Rona, naming Duke Greyven as their own High Lord of the Holy Crown over the Knights of Thamor.
The King’s second action was to place serious restrictions upon the Magi. In a dramatic speech to a huge crowd of citizens he presented his stance on the Council of Nine and their future in the kingdom. No longer would Rona tolerate organized schools of wizardry. No Magi could begin a school and instruct large numbers of pupils. It was at the whim of the King as to what constituted a school and therefore it was clear that magi would have to hide their apprentices from the government. This had dramatic effects upon the Council of Nine. The group truly didn’t exist anymore, for all intensive purposes, but this guaranteed that it would never reform again. What more the towers of wizardry were shut down and their libraries were stripped. The King burned what he could, but most books escaped with individual magi. The Duke of Tharthin saw this as a betrayal by the King and with great support from his own people split from Rona. He offered sanction to the Magi and the right for them to form their schools in his grand city. Ja’dmir soon followed Tharthin and together they allied to form the new Kingdom of Moar. The Duke of Tharthin was named King and though the Magi have no official governing power, they have incredible influence over the Throne. It is here in Moar that most magi escaped to and began reforming the Council of Nine.
Both of these Emancipations were left uncontested by the new Governing force of Rona. The Parliament desired to reduce their borders and solidify their control of the realm. The new Kingdom was much easier to maintain and hadn’t lost dramatic revenue. In fact, in the following decades the parliament grew fat upon its influence over trade in the world. The Dukes still own many of the great trade fleets and have wealthy businesses in the world ports of Kamora, Ja’dmir, Galus and even Authbrig. Through contracts made over the last ten years, Rona has maintained uninterrupted control of the seas. Some speculate that in many ways Rona still rules the world, but her arrows have been replaced by coins and a Royal Trade Fleet has replaced her Royal Armada.

THE FORCES THAT RULE

Rona is a Kingdom, but the King (or Queen) answers to the Parliament. Parliament serves as the “voice of the people” to direct the actions of the King. However, the King’s bloodline is one chosen by Thamor and therefore it is divine will that the King rules. That being said, the Church of Rona answers to the King. If a King dies without any of his own bloodline as heir then the High Lord of the Holy Crown of Thamor names the next King.
The King: The Monarchy of Rona has ruled since the Kingdom was established over 1200 years ago. Though the bloodline isn’t necessarily the same, there has always been a link. Hence, when the Parliament took over they sought out an heir of Royal Blood. Julius Medorum was chosen, who was the current Duke of Riverport and strongly opposed to the Magi. The King rules Rona, but any decision he makes can be and often is voted upon by the Parliament. The King does have the power; however, to name and denounce Dukes. This gives him the ability to control his own fate. However, the Parliament can always vote down even this decision. As it stands the King makes the decisions and the Parliament approves them. The King’s wife is the Queen, and his children are Royal Princes and Royal Princesses.
The Parliament: The Dukes make up the Parliament. They approve or disapprove the decisions of the King and often make suggestions to him. Many times it seems that the Parliament truly rules, and that cannot always be disputed. Clearly they are the deciding factor for the motions of the government. Most importantly they interpret the laws of the King and apply them in their own Duchies.
The Dukes: Each Duke or Duchess, besides sitting on the Parliament, rules over their own city and the surrounding provinces. There are 9 duchies in Rona: Autura, Camus, Devinhill, Farindale, Lochdale, Lotalis, Northport, Riverport, and Tanninport. Each Duke upholds and enforces the laws of the King in their own Duchy. Though they can mandate local laws, the rest of the Parliament as well as the King scrutinize anything they do. A Duke’s wife is a Duchess, and their children are Princes and Princesses.
The Church: The Ronan Church controls a great deal of Rona via its religious power. The High Lord of the Holy Crown of Thamor, who is the High Priest of Thamor in Rona, controls the Church. The King is ordained by Thamor, and in this way the head of the Church could potentially take away his crown or name the next heir. However, the King has found a way to use this to his advantage. His religious importance gives him a much greater support from the people and he often plays the church against the Parliament to force his way.

Current Ruler: King Julius Medorum
Major NPCs: The name, description and breif detailing of the current major people in the realm.

PEOPLES OF THE REALM

Long before the people of Old Camus crossed the Dragon Sea and settled this land that would become Rona, a race of people lived nestled in these beautiful rolling hills. They were the Folkin, a sturdy, agile and fair people much like the humans that would later come. They covered much of these lands, farming and settling it with small villages. They were not war like at all though, and were often subject to the onslaughts of the Ogre Kingdoms from the north. Thus these people lived quiet and rather mundane lives, intent in only protecting the land they had and not conquering others.
During this time they were visited often by a race of people from a city called Bamoria. These very large beings towered over the folkin but were often as kind and gentle as them. They came to trade and share knowledge but would always return home afterwards. The Bamorians also often aided the Folkin against the Ogres, Orcs, Hobgoblins and Goblins that raided their villages. In exchange the Folkin provided these great men with all the bounty of the harvests that they needed, not to mention a great thing called Mead.
Then the humans came. They crossed the seas seeking a new land to call their own, claiming that the realm they left behind were lain waste by the dragons and years of war and torment. They were much like the Folkin in appearance, but nearly as tall as the Bamorians. They were strong and grim beings, and brought with them steel and great skill at war. The folkin were quite polite to these newcomers, as is their way, and saw no harm in them settling upon their shores. Folkin have very little love for the ocean, preferring the kind earth. Hence it was that Camus was established. These humans called their lands Rona and began to explore the rest of their new world. Much to the surprise of the Folkin the humans began to move inland, and quickly established their own farming villages. Still, the Folkin did not mind much and saw the large, honorable warrior like people as a great defense against their assaulters. It was not long before this was proven. The Ogre Kingdoms made their regular raids one year and found an army of humans driving them back. After this the Folkin agreed to form an alliance with the Humans and eventually became just another part of the great Kingdom of Rona.
It was not long before the Ronans became aware of the Bamorians. At first the humans thought they were monsters, but thankfully the Folkin intervened and stopped a war before it started. Instead the Ronans and Bamorians became allies. They shared their knowledge, and in honor of the pact with the Folkin a trade agreement was settled upon. The Bamorians would come to use the Ronan concept of currency, as well as the Folkin, and they would purchase what they needed. They would also sell their own handiwork. The Ronans were quick to purchase from the Bamorians many of their great sea vessels, and eventually employ a great number to build a great fleet. Bamoria never became part of Rona but has always been a close ally, sharing a common enemy in the Ogre Kingdoms.
The Ronans did not stop there though. They expanded their reach out over the entire continent of Verosia. After a millennia of expansion they had come to rule this great land mass. Their conquests brought them in contact with many other human cultures. Parthans, Kamorans, J’admir, and Ganiards all became part of this great Kingdom. So it was that their blood mixed and the Ronan people became a single race that embodied the varied features and cultures of many different peoples.
After the Age of Revolution Rona was reverted to its original borders. This included the Folk Lands but none of the lands attained there after. The Ronan people are now those who are from this land originally. Their most prominent heritage is that of Old Camus, but due to a millennium of mingling, they have a great variety of exotic features and characteristics. The Ronan civilization is certainly one of the most diverse today.
Other races have interacted with the Kingdom of Rona. Dwarves often come to these lands to trade. Elves as well trade with the humans of Rona, and at one time they joined forces to defeat an entire Kingdom of Orcs that threatened them both. Despite the borders of Mirivia being closed to outsiders, many elves leave their land to explore the exotic and exciting realms of humans. Some have become infatuated with the humans, and Half-Elves are not uncommon in this society. Gnomes are very few in number throughout the entire world, but many love the great culture of Rona and often come to explore its cities and constructs.
The following races are commonly found residing in Rona: Duneimen-Verosians (Ronan, Moarik, Ganniards), Folkin, Bamorians (Damorel), Half-Elves. These other races often visit and spend extended periods of time living in Rona: Duervar, Gelvani (Que and Grey), Gnomes.

RELIGION IN THE REALM

THE RONAN CHURCH:
In Old Camus the religion that all humans originally followed was the worship of Naeja, called Druidism. Druids, the priests and priestesses of Naeja, were often the leaders of their people. They didn’t rule as kings, but instead passed along the will of the great mother goddess and brought fruition to the fields and plentiful harvests. All the gods are children of Naeja and so the Druids worshipped all the gods. One god, however, cared not at all for the will or commands of his mother. He was Kalrik, the War Lord. As human kind grew over that ancient land they began to war with each other for control and Kalrik grew in power. Hundreds maybe even thousands of years of war swept over the realm. Kings became more powerful than Druids and war was the way of man. Kalrik took the throne, naming himself Ruler of the Gods. This was known as the Age of Darkness, for but in the ways of war, man’s knowledge did not flourish.
Then began the Age of Dragons, for it was in this time that the Dragons awoke and spread chaos over the world. They battled for control over each other’s territories. Such territories were the lands over which the dragons terrorized the people, devoured their herds, burned their fields, and stole their treasures. Kalrik saw the dragons as another enemy to his worshipers, but was more interested in continuing the wars amongst them. The people suffered greatly in this time and many began to seek salvation. It was in this time that Thamor came to the people. He was but a young god, newly created by Naeja to thwart the Dragon Scourge. Many men flocked to his ideals and united to battle the Dragons. So began the Dragon Crusades. Thamor’s followers became a Knighthood that routed out the dragons and brought them to the brink of extinction. Many Kings chose to follow the new order, and Kalrik became envious of this new god. So it was that Kalrik challenged Thamor, believing his young brother sought his throne. The great deities duled and in the end Thamor came out victorious. Kalrik bowed before him, and so it was that Thamor came to rule the Gods.
Thamor’s greatest Knight was the great King Sorik, a truly noble and honorable man from the northern reaches of Old Camus. After Thamor’s ascension to dominion over the pantheon, the many kings of the realm swore allegiance to Sorik and dubbed him King of all Camus. One man resisted though, Sorik’s very own cousin from the South, King Ramsor. Ramsor sought the throne for himself, and many southern kingdoms allied with him. A war began that split the lands again. In the end Ramsor won, but not for long. Sir Authbrig, one of Sorik’s bravest knights avenged his lord’s death. Authbrig was made King.
By this time the land was truly ravaged. The Age of Dragons had destroyed much of the valuable farmlands and left many castles in ruin. The war had finished the job. Authbrig saw that the only way to rebuild a Kingdom devoted to Thamor was to start anew. Rumor had abounded of a fair land across the sea abundant with vast untouched farmland. A few sailors had already seen it, and so Authbrig made a great decision. He ordered twenty great vessels built, and when they were completed he began a mass exodus from the lands of Old Camus to a new world.
When they arrived they established the great city of New Camus. In ancient Druidic tongue the word roon means “Hope.” Made roonya it means “Land of Hope”. Thus a new kingdom was borne, one devoted to Thamor. They named it of Rona, the Land of Hope.
In this new realm they sought to spread their great religion to other human cultures they encountered. Many accepted the religion and some deities from other religions became lesser gods within the Thamorian Pantheon. Despite the glory of the Ronan Religion there were cultures that would not convert. The monarchy at first would not force others to their religion, but then came Urthain. He believed that Thamor had given him a vision, and thus began a crusade to conquer the lands of Parthus, who worshiped the Tyrant Lord of War, Memnik. The Age of War began and in the century that passed Parthus finally fell to Rona. During this great war the Pantheons of Thamor and Memik also went to war. Thamor eventually defeated Memnik, and the two religions became one. The fallen deities of Parthus became the demon lords of Rona. Some Parthan deities, however, chose to ally with Thamor and so the pantheon grew. Many of these “demon lords” had once been deities in the ancient religion of Kal-Kamora.
Many more centuries passed and some new gods came to be. Rona would return to Old Camus and establish itself there amongst the barbarians that were native. While they sought to reclaim the land in the name of Thamor, Kalrik and Naeja both held great power there still. Thus, these religions were reintroduced to the people of Rona. The Skarrels, the people of Old Camus, fought back against the Ronan settlers, and in time they were able to maintain their independence. Unrest always existed in the lands that were once Parthus and finally a new war began. This was known as the Age of Revolution, and Memnik was reemerging as a great War God. The war was terrible, but swift. After only a few decades Parthus became an independent realm again.
Following the war Parthus continued aggression towards Rona. Memnik’s Knighthood convinced the people that Rona was a terrible kingdom that conquered the world for its own good, and that they had suffered horribly under it. This was not true of course, as the people had actually faired better under Rona than the city-states of Parthus. However, the people were ready to blame their woes upon their prior rulers. Thus Primus Kalos of Parthus forged alliances in other realms and races and began the Great War against Rona.
It was in this time that a great prophecy came to light. It was known as “The Dark Tides”, and spoke of the coming of a new Age of Darkness. However, in this time of Darkness a man would be borne who would bring a new hope to the world. The priests of the Ronan Church also had visions of a great celestial alignment. They interpreted it as the birth of a great man who is chosen by Thamor to return Rona to its former glory. Both prophecies were right in a way. A man was borne, named William Lordsly, but no one ever realized who he was. It wasn’t until the end of the war that he joined the Knights of Thamor and then became one of the greatest leaders in their ranks. He lead the final siege upon Sartha and faced Primus Kalos in single combat. Both men had been come to posses mighty artifacts of their deities, and at the pinnacle of their battle they became infused with the glory of their deities. Their battle raged before their armies and in the end Lordsly was victorious.
Lordsly then appeared before the people and Thamor spoke through him. He spoke of the end of Age of Glory, that man had fallen from his grace, becoming complacent and holding faith as an arduous duty rather than a desirable virtue. No longer would he endeavor to bring them prosperity, peace and health. The people had fought for their religion, and those who had would be in his favor, but those who had cowered and hidden behind walls of stone allowing others to fight their battles would now suffer a true Age of Darkness. Then Lordsly ascended to Sanctues Divinae in a halo of glorious brilliance never to be seen again.
After the Great War, Rona split into many smaller kingdoms: Moar, Rona, Gand, and Sora. The Church of Rona also had a split. The new King named the next High Lord of the Holy Crown, but the Knighthood of Thamor in Old Camus denied the divinity of this new High Lord and split to form Sora. Sora claims that High Lord William Greyven is the one chosen by Thamor. Unfortunately Rona still holds the Holy Crown of Thamor, a fact that has created great tensions between the two kingdoms.
The Church of Rona today has much less influence than at any time in the past. Most people are religious and attend Church on the holy days, but very few are truly faithful to the Tenants of Thamor. Religion has become a tool for the nobles and wealthy to control the masses. Some temples and priesthoods still maintain their pious mass, but most have had to close their doors due to lack of support or have taken bribes from the King and Parliament in exchange for supporting them in their sermons. There is still a small Order of Thamor in Rona, but some question the divine powers of those who rule it.

OTHER RELIGIONS:
Despite the fact that the Ronan Church is the official religion, there are other pantheons worshiped in the kingdom. These beliefs tend to be looked down upon, persecuted, or even condemned. Most are race based or come from foreign lands that don’t have negative relations with the Ronan Church. Some, however, are actually opposed to Thamor and his deities. These religions try to hide amongst the great cities and convert those who waver in their beliefs, of which there are many more now than ever before. Other religions are so unthreatening and alien to the masses that they are just ignored or are considered with curiosity and humor. The religion beliefs of the Meknorians is one such religion. A temple of these Philosophers and spiritualists exists in the capital city of Camus, and has a small following. It seems the Church of Thamor is happy to not have anyone who would worship such bizarre beliefs coming to their own services.

MAGIC IN THE REALM

A short write up on how magic is treated within this realm, and the major organizations, if any, that exist.

Duchies

Rona is broken into ? duchies, which hold domain over vast stretches of lands and are centralized on a single major city. Duchies have defined borders. Within each duchy are also a number of counties. The counts have duty of enforcing the dominion of the Duke and in turn the King. The exact boundaries of counties aren't always well-defined and occasionally are disputed. There are also a number of Baronies that have no specific borders, mostly placed along the northern border, though there are a few coastal and island baronies. Barons answer directly to the King, making them a dangerous and often discriminated lot.

Duchies:
Greater Autura:
Named for its seat, the city of Autura, this duchy is the smallest in the kingdom. It is positioned just north of Greiffindshire between the Norwood Forest and the west coast. It's symbol is the prowling cougar. It is often called simply "Autura."

Greiffindshire:
The Duchy of Greiffindshire is the heart of Rona. At it's center is Camus. Within its north eastern boundaries is the County of Devin where the majority of the Folkin live, their largest city being Devinhill. Greiffindshire bears the greatest farm lands and as such is the wealthiest duchy. It's symbol is a Griffon standing on a hill. It is often called "The Griffons."

Lochlandshire:
The Duchy of Lochlandshire is named for the huge freshwater lake and numerous lesser lakes that it is centered around. It lies just south west of Greiffendershire and encompasses the Lernean Forest in the east. Its seat is Lochdale, on the northern edge of the lake. Its symbol is a proud Stag. It is often called "The Lakes."

Gabelshire:
The Duchy of Gabelshire is west of the Duchy of Lochlandshire. Its seat of Farrindale is set at the point where the Sylvarin splits into the the River Shanin and its western branch. Its symbol is the River Otter. It is often called "The River's Heart."

Kustenshire:
The Duchy of Kustenshire lies south of the Duchy of Lakes and is surrounded on three sides by the River Shanin. Its seat is Lotalis, and the large town of [[Riversedge]]] is also in its domain. Its symbol is flying crane. It is often called "The Banks."

Ostenland:
The Duchy of Ostenland runs south of Rona between the Lernean Forest and the east coast. Seagate is its seat, and there are no other major towns within its borders. It's symbol is the leaping dolphin. It is often called "The Coast."

Mächstrom: The Duchy of Mächstrom lies north of Gabelshire and west of Antem, dominating the eastern coast of the Sylvarin, which they call "The Strong". Its northern border is the Norwood Forest. Its seat is the city of Riverport. It has some farm land but most of its wealth is pulled from the river. It's symbol is a poised wolf. It is often called "The Wolf Shores."

Weitland:
The northern most Duchy in Rona, Weitland borders the Ogre Kingdoms in the north, the River Sylvarin in the west, the Duchy of Mächstrom to the south and the Duchy of Norland to the west. It's seat is Northport and it is most famous for the Wall of Acascious which was built to defend Rona from the Ogres, though it has been breached before. Its symbol is the roaring bear. It is often called "The Guard."

Norland:
The north-eastern Duchy of Norland stretches from Weitland across the northern border of the Norwood Forest to the west coast, where it meets the Bay of Bael. Autura borders it to the south. Its seat is Tanninport. Its symbol is the rising eagle. It is often called "The North."

Baronies:

CITIES, TOWNS AND VILLAGES

Major Cities
Camus (Duchy of Greiffindshire, Capital of the Kingdom)
Farindale (Duchy of Gabelshire)
Lochdale (Duchy of Lochlandshire)
Riverport (Duchy of Mächstrom)

Minor Cities
Autura (Duchy of Greater Autura)
Lotalis (Duchy of Kustenshire)
Northport (Duchy of Weitland)
Seagate (Duchy of Ostenland)
Tanninport (Duchy of Norland)

Towns
Devinhill (County of Devin, in the Duchy of Greiffindshire)
Riversedge (Duchy of Kustenshire)

Villages

GEOGRAPHY

Rona rests in the North Eastern corner of Verosia, bordering Vas-Draga (The Dragon Seas) on the East and encircled by the river Sylvarin to the West and the river Shanin to the South. The lands are predominantly fertile planes, rolling hills and deciduous forests. The Northern border is marked by the Shield of Acascious, a great wall which guards the Kingdom from the hostile lands of Ogrekar. The North Eastern lands border the Cauldera, a shear cliff that descends to a great lake within this crater. Just East of the Kingdom, past the Bay of Bael is the Peninsula of the Bamorian Realms. West of Rona are Mirivia and Metyrnia, forest realms of the Gelvani. South is the Kingdom of Gand, and across the sea lies the Kingdom of Sora.
The capital city of Camus rests on the eastern shore, serving as the central port to Vas-Draga. Autura and Tanninport are two other port cities that lay north of Camus. Lochdale is an inland city bordering a large lake in the South. Lotalis is a small but well-known city on the very Southern border of the realm. It serves as the gateway for merchants from Gand. Farindale in the South West serves as a throughway, providing transport across the great river Sylvarin to the old road that leads to Moar. Riverport is the training grounds for the Kingdom’s army, and a fairly prosperous city along the western border as a port to the Sylvarin. Northport is the last city in the north, a border guard against the realms of the Goblinoids, it serves as a fort for the soldiers of the Shield. At the center of the realm is the small city of Devinhill, where the Folkin live. All other lands in between are overburdened with farming and scattered with very poor villages.

There are two very large forests in Rona. Norwood is a dense and old growth forest in the northern part of the kingdom. It is known for a great black river that flows through its girth, seeming to emerge from the very bowels of the earth and then disappear back into it. It has been called by some Styx, from some ancient long forgotten legend. The other is the Lerneanforest, which is a dry and twisted forest growing around rising crags and crumbling cliffs. It is said the forest is named for some legendary monsters that supposedly live within. Very few men have ever dared enter this cursed woods, and most who do either never return or do so swearing that they’ll never return.
Rona is still one of the largest realms, its lands are as great as the desert of Vas-Meknor, but every acre is rich with black soil. Morin himself, it is said, blesses the fields, and the waters flow with the life spring of Reahnyn.
“She is as beautiful as she is bloody,” were the words of King Aldrin Khorathis which he spoke as he looked out over the fields of Rona with the light of Sheliak fading in the west. It was the day his men marched to war against Parthus, marking the beginning of the Age of Revolution.

A description of the land mass upon which this realm is built.

Islands A listing of islands near this realm that either consider themselves part of that realm or are closely tied to it.

Landmarks A listing of significant geographical landmarks within the realm.
Shield of Acascious
Sylvarin River
The River Shanin
The Cauldera
Bay of Bael
The Lernean Forest

http://farm8.staticflickr.com/7142/6794826101_743ab16668_z.jpg

http://farm3.staticflickr.com/2320/2499481052_4904813b8d.jpg

Ruins A listing of ancient ruins of note upon the realm.

Map A thumbnail of the map for this realm, linked to a larger map.

LEGENDS:

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License