The Parthan Order

The formal name of the Parthan pantheon of deities.

Insert and edit information below as needed; I moved the "Parthan" info here and coded various "Parthan Pantheon" references to refer to "The Parthan Order".

The Parthan Creation Myth

The Creator

The Elders

The Titans

The Nature Gods

The Prior Kamoran Gods

The Pillars of the Citadels

The Memnian Prima Familia

The "Icons of War"

The "Muses"

The "Sufferings"

The "Monsters"

The "Beauties"

The "Brothers of Battle"

The Demi-Gods

The Parthan Afterlife

The Gods:

**The Creator Gods: **
Aminus, Elgar, Isati, Naeja, Loran. The creation story isn’t very important to the Parthans. They are much more focused on the history of their people.

Titans and Giants:
The Parthans have a lot of mythology about the Titans and Giants, and know most of that religion. They don’t worship Titans or Giants, but they are a strong part of their own mythological stories. Ronans generally ignore the Titans, but the Parthans recognize the part the Titans played in creating the world and see them equal to the other Gods.

Gods of the Seasons:
Reahnae, Sheliaccea, Zorinos, Torinos, Morinos, Korilos. They have Parthan names for the same gods. The Parthans have always worshipped these gods, as all humans did, but in time individual gods of “philosophies” became more important.

Gods of the Animals:
Brynynia, Ilnysh, Liara. They aren’t really worshipped by the Parthans. When the Ronans brought their faith it gave a name to these gods. Prior to this the Parthans saw life as the dominion of Naeja and Reahnyn. They didn’t think much about separating them. Again these are nature gods, not philosophy gods.

Gods of the City States:
Salix: Sartha. Comes from Kal-Kamora and teaches philosophy and wisdom. Creates the Paradisia Eterni for her philosophers. Her teachings establish the structure of the Parthan religious thought. They worship Philosophical Ideas rather than concrete gods. Her followers establish Sartha.
Kionanthus: Sartha. Son of Salix (and Horaptuh), comes with Salix and teaches Knowledge and History. Creates Library of Sartha.
Artagerus: Galus
Hathonae: Sea and Islands

Gods of the Monsters:
Ishobel: Parthans taught of her existence by Kionanthus, they fear her and the afterlife in Acropep.
Sirithea: (Silrithia) The Serpent Goddess. Daughter of Ishobel. Worshiped in some cults, but mostly just feared. They call her the Mother of Monsters, and understand that most monsters are her offspring.
Sekthis: Another Monster God, son of Ishobel. Father of Uul’azarakhir. Was Kamoran devourer of souls, never really worshipped by Parthans, but eventually becomes the side-kick to another god.
Uul’Azarakhir: The Great Rat, a demi-god that one day eats the mortal lover of Memnos and is condemned to crawl the tunnels of Acropep living off the “dead”.

Gods of Passion:
Maelbria (hate), Fionnae (lust, jealousy), Jaena (passion), Ilex (Music & Art),Ellataria (arts & Crafts), Intybis (Greed)

Ruler Gods:
Memnos, Hedaera

Gods of War:
Kastorius, Kraetis, Polynikia

Servitors of War:
Anthrus (Kastorius), Barukus (Kraetis), Markus (Polynikia)

**The Triad of Battle: **
Polynikia, Kastorius, and Kraetis are the children of Memnos and Hathonae, the Father and Mother of the Pantheon of Parthus. Collectively, they answer to Memnos as the battle gods of Parthus and inspire their worshippers to victory. Individually, they are very different, and—for the most part—bitter rivals. Memnos looks upon all three of his children with pleasure, for they each epitomize values he stands for and admires. Kastorius, the hoplite, the stalwart peer in the phalanx, upholds Memnos’ desire for unquestioning discipline and order. Kraetis manifests the darker side of war, the Parthan ruthlessness demanded by his father. Polynikia, of course, stands for what Memnos covets most—victory.
Kastorius represents the ideal of citizen soldiers among Parthans—he is the grim, disciplined and fearless hoplite, marching step in step with his followers is a solid, unbreakable formation. He is a master of tactics, and a lover of order and the beauty of the phalanx. He is evoked when Parthans think of the élan of fellow soldiers.
Kraetis is the darker opposite of Kastorius, twin brother to the hoplite and lover of violence and conflict. He is the dark horseman, the reaver and pillager, the mercenary who fights battle for the material rewards and the sheer pleasure of it. Where Kastorius rouses his people to fight for duty and city, Kraetis and his followers ride for loot and plunder.
Polynikia, the older sister of the twins Kastorius and Kraetis, is the sibling both must court in their quest for victory. In Parthan mythos, she not only determines whether her peoples’ hosts win or not, but which of her siblings wins over the other as well. She is a capricious deity, a lover of competition, and is invoked by those aiming to perfect their weapon skills.

**The Servitors of the Triad: **
Anthrus is the demigod of artificers, and servitor to Kastorius. He is a patron of weaponsmiths and armorers, and invoked by them when weapons are crafted for the hoplites of a city’s phalanx. In Parthan mythos, he crafts weapons for the Pantheon—Kastorius especially—and aids his master in preparing for battle.
Sekthiss is the demigod of fear, pain, and torture. He is the vile sidekick of Kraetis, and stands for the direct consequences of the latter’s favored way of war. He revels in the fear and panic of a populace as pillaging, violence, and rape befall them. He is looked down upon by the rest of the Pantheon, and even Kraetis treats him with disdain—though he admits the lackey has his uses.
Markus is the demigod of strength and adventure, and is the servitor of Polynikia. He is the youngest of the Servitors, and Parthan legend has it that he is his mistress’ son by way of Astyanax—a warrior who fought to be the greatest in the world not only for the desire of excellence, but from desire of his goddess as well. Astyanax, the legend has it, crossed the planes themselves to earn the right to lay with his goddess, and Markus is the result. Markus represents the spirit of martial adventure, and is looked to for strength of arm and bravado (as opposed to true courage).

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